Ategeros
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For quite a long time I have now been working on a program for generating and manipulating heightfields for use with Povray. I named it Ategeros standing for Advanced TErrain Generator and EROsion Simulator. Until now I have included the following generation techniques:
Furthermore I included support for Povray to generate heightfields (the first terrain on the right is an example) For heightfield manipulation, I have included common functions like rotation, raising/lowering, smoothing/sharpening, slope calculation,... I am also experimenting with some erosion functions. The main strength of Ategeros are the classification and object placement capabilities. You can have a look at a screenshot (79k) of the class-editor. Objects can be placed according to these classes. Ategeros can produce many common image file formats including TGA and PNG. Heightfields can also be saved as Povray mesh definitions and I am working on a VRML writer. I also developed an OpenGL-Preview shown in the second screenshot (61k). There are still quite a lot of problems with the program and i don't have much time so i'm not sure when there will be a public version. Comments and suggestions for for changes and additional functions are welcome, feel free to contact me.
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