POV-Ray's f_ridged_mf() function
POV-Ray 3.5 supplies a user defined function called
f_ridged_mf() that generates a ridged multifractal
pattern. This pattern is extremely versatile, it can be used for structures
ranging from pointy mountain ridges to water wave strutures and a lot of other things.
It is a most useful and flexible patterns.
There are 6 parameters influencing the style of the function:
- H
- Lacunarity
- Octaves
- Offset
- Gain
- noise
The noise generator does not make any principal changes, therefore it is left at
2 in all samples.
To reduce the number of required samples and to make things easier to understand
i also kept octaves at 7,
it's effect is probably well known from the use of turbulence,
if not you can have a look at the turbulence samples.
All other parameters are varied in the following pictures.
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pigment { |
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color_map used:
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The file size of the tables is about 120-160k.
A Version for easier navigation with javascript und frames ist also available.
Lacunarity: |
H=0.01 |
H=0.1 |
H=0.5 |
H=1.0 |
H=2.0 |
H=5.0 |
|---|---|---|---|---|---|---|
0.1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
0.5 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
1.0 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
2.0 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
5.0 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
10.0 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
offset: -1..0 / 0..1 |
