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Water
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Section Content:

Realistic water with POV-Ray

This tutorial should give a more or less complete introduction into the POV-Ray features that can help to create realistic water.

It is based on the POV-Ray 3.5 syntax and features, but most of the things described here are also possible in MegaPOV with some minor changes.

Part 1 - Introduction
Part 2 - finish and pigment
Part 3 - reflection
Part 4 - the interior
Part 5 - surface geometry
Part 6 - photons

Appendix A - links

The waves include file

zip file with all parts for offline reading (3980kB)

If you have any suggestions for improvements or find errors, feel free to contact me. If you have problems with POV-Ray and the things described here you can also visit the POV-Ray newsgroups.

Christoph Hormann October 23, 2001 - February 2, 2002