// Persistence of Vision Ray Tracer Scene Description File // // Water Tunnel Scene: Sky // // Copyright April-June 2001 Christoph Hormann // #declare P_Clouds1= pigment { gradient z pigment_map { [ 0.3 bozo color_map { [0.2 color rgbt < 0.91, 0.96, 0.99, 0.0>] [0.4 color rgbt < 0.91, 0.96, 0.99, 1.0>] } turbulence 0.85 lambda 2.8 omega 0.6 octaves 8 scale <0.5,0.5,0.2> ] [0.5 color rgbt 1] } rotate 80*z } #declare Sky_Bckg_13 = texture { pigment { gradient z color_map { [0.0 color rgb < 0.780, 0.835, 0.976 >] [0.27 color rgb < 0.300, 0.450, 0.950 >] } turbulence 0.05 } finish { diffuse 0 ambient 1 } } texture { pigment { P_Clouds1 } finish { diffuse 0 ambient 1 } } sphere { <0, 0, 0>, 1 texture { Sky_Bckg_13 rotate -20*z } scale<1000, 1000, 200> no_shadow hollow on }