Landscape of the week 2, generation 1, scene 18
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 14m 8s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_001_18.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=264.05;
#local fn_Form=
function {
f_ridged_mf(x/4.317, y/4.317, 46.344, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 76.42
scale 3.172
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.511
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*0.000
translate 3.830
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.663
- fn_Base(x, y, z)*0.614
- fn_Struct(x, y, z)*0.037
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape06.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x/2,y/2,z*5) }
pigment_map {
[0.083
granite
color_map { CM_landscape06_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.250
granite
color_map { CM_landscape06_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.417
granite
color_map { CM_landscape06_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.583
granite
color_map { CM_landscape06_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
[0.750
granite
color_map { CM_landscape06_5 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 1.2
]
[0.917
granite
color_map { CM_landscape06_6 }
warp { turbulence 0.6 omega 0.6 }
translate 25.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.73)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.899>;
#declare Cam_Look=<0.000, 0.000, 0.899>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -28.87*x
rotate -293.11*z
}
pigment_map {
[0 gradient z
color_map {
[0.050 color rgb <1.000, 1.087, 1.250>]
[0.149 color rgb <0.556, 0.760, 1.677>]
[0.248 color rgb <0.334, 0.596, 1.890>]
}
]
[1 color rgb <1.389, 1.157, 0.926>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.805, -0.344, 0.483>*9500
color rgb <5.625, 5.621, 5.766>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.688, 1.686, 1.730>]
[1.0 color rgb <5.625, 5.621, 5.766>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.805, -0.344, 0.483>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 9.191
fog_offset 9.191
color rgb <0.530, 0.655, 1.0>*1.3
distance 1006.100
turbulence 0.1
up z
}
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/1.09298,y*60.0/1.09298, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.734*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.421, 0.481, 0.432> }
absorption 0.002*1.055
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
object {
Cloud
scale 838.84
rotate z*114.57
translate <1307.23, 1454.30, 478.75>
}
object {
Cloud
scale 910.49
rotate z*271.03
translate <-718.57, 3762.22, 478.75>
}
object {
Cloud
scale 533.25
rotate z*268.32
translate <1270.13, 2526.45, 478.75>
}
object {
Cloud
scale 904.80
rotate z*277.39
translate <3181.24, 3636.92, 478.75>
}
object {
Cloud
scale 1005.67
rotate z*350.59
translate <-1502.57, 2853.70, 478.75>
}
object {
Cloud
scale 488.20
rotate z*3.39
translate <907.39, 2909.96, 478.75>
}
object {
Cloud
scale 816.68
rotate z*333.30
translate <-706.19, 1152.24, 478.75>
}
object {
Cloud
scale 834.26
rotate z*293.99
translate <-655.21, 2135.32, 478.75>
}
object {
Cloud
scale 875.01
rotate z*274.12
translate <2099.27, 2412.88, 478.75>
}
object {
Cloud
scale 656.49
rotate z*55.81
translate <163.41, 2181.55, 478.75>
}
object {
Cloud
scale 763.04
rotate z*352.58
translate <-132.99, 2974.64, 478.75>
}
object {
Cloud
scale 953.99
rotate z*28.78
translate <1879.52, 3735.85, 478.75>
}
object {
Cloud
scale 508.47
rotate z*211.89
translate <-22.06, 963.22, 478.75>
}
object {
Cloud
scale 674.83
rotate z*182.55
translate <474.31, 3923.10, 478.75>
}
object {
Cloud
scale 848.87
rotate z*71.87
translate <-2026.50, 2062.29, 478.75>
}
object {
Cloud
scale 924.15
rotate z*166.35
translate <-2503.87, 3953.48, 478.75>
}
object {
Cloud
scale 772.80
rotate z*169.53
translate <-3429.30, 3245.51, 478.75>
}
object {
Cloud
scale 623.00
rotate z*220.50
translate <-3038.31, 2600.90, 478.75>
}
object {
Cloud
scale 443.79
rotate z*117.29
translate <-1489.48, 1464.77, 478.75>
}
object {
Cloud
scale 356.46
rotate z*223.19
translate <1943.07, 3040.06, 478.75>
}
object {
Cloud
scale 233.85
rotate z*324.84
translate <1548.18, 1952.67, 478.75>
}
object {
Cloud
scale 515.28
rotate z*308.29
translate <-1469.20, 3764.48, 478.75>
}
object {
Cloud
scale 335.21
rotate z*192.47
translate <652.05, 2060.28, 478.75>
}
object {
Cloud
scale 358.32
rotate z*283.34
translate <1461.93, 3145.64, 478.75>
}
object {
Cloud
scale 429.24
rotate z*296.90
translate <-2699.51, 3224.72, 478.75>
}
object {
Cloud
scale 280.65
rotate z*155.07
translate <-819.35, 2939.14, 478.75>
}
object {
Cloud
scale 244.88
rotate z*305.42
translate <1133.93, 3286.51, 478.75>
}
object {
Cloud
scale 416.30
rotate z*179.91
translate <622.36, 763.66, 478.75>
}
object {
Cloud
scale 263.94
rotate z*123.16
translate <186.94, 1288.15, 478.75>
}
object {
Cloud
scale 308.05
rotate z*28.48
translate <2580.09, 3449.23, 478.75>
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}