Landscape of the week 2, generation 2, scene 3
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 19m 26s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_002_03.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=470.55;
#local fn_Form=
function {
f_ridged_mf(x/4.062, y/4.062, 28.860, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Base=
function {
pattern {
granite
rotate 45.31
scale 9.072
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1.706
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*132.228
translate 0.000
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.533
- fn_Base(x, y, z)*0.571
- fn_Struct(x, y, z)*0.011
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape10.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.167
granite
color_map { CM_landscape10_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.500
granite
color_map { CM_landscape10_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.833
granite
color_map { CM_landscape10_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.34)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.984>;
#declare Cam_Look=<0.000, 0.000, 0.984>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -28.31*x
rotate -100.22*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.400) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.406 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.866, 0.156, 0.474>*9500
color rgb <5.647, 5.618, 5.835>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.694, 1.686, 1.750>]
[1.0 color rgb <5.647, 5.618, 5.835>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.866, 0.156, 0.474>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 9.318
fog_offset 9.318
color rgb <0.517, 0.651, 1.0>*1.3
distance 1822.900
turbulence 0.1
up z
}
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/1.28036,y*60.0/1.28036, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.338*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.521, 0.562, 0.555> }
absorption 0.002*1.388
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
object {
Cloud
scale 859.27
rotate z*114.57
translate <1307.23, 1454.30, 472.23>
}
object {
Cloud
scale 930.92
rotate z*271.03
translate <-718.57, 3762.22, 472.23>
}
object {
Cloud
scale 553.68
rotate z*268.32
translate <1270.13, 2526.45, 472.23>
}
object {
Cloud
scale 925.23
rotate z*277.39
translate <3181.24, 3636.92, 472.23>
}
object {
Cloud
scale 1026.10
rotate z*350.59
translate <-1502.57, 2853.70, 472.23>
}
object {
Cloud
scale 610.38
rotate z*346.50
translate <-235.98, 1061.86, 472.23>
}
object {
Cloud
scale 846.30
rotate z*327.06
translate <549.20, 3348.98, 472.23>
}
object {
Cloud
scale 793.82
rotate z*325.12
translate <-703.93, 2153.22, 472.23>
}
object {
Cloud
scale 758.40
rotate z*307.76
translate <-1448.66, 1413.43, 472.23>
}
object {
Cloud
scale 974.42
rotate z*28.78
translate <1879.52, 3735.85, 472.23>
}
object {
Cloud
scale 822.66
rotate z*228.12
translate <-303.37, 2882.34, 472.23>
}
object {
Cloud
scale 906.62
rotate z*72.64
translate <-2800.21, 3418.29, 472.23>
}
object {
Cloud
scale 983.71
rotate z*26.51
translate <-3830.34, 3364.27, 472.23>
}
object {
Cloud
scale 566.88
rotate z*118.38
translate <-2074.04, 3816.54, 472.23>
}
object {
Cloud
scale 617.88
rotate z*266.37
translate <2082.89, 2414.24, 472.23>
}
object {
Cloud
scale 534.63
rotate z*8.36
translate <477.03, 894.75, 472.23>
}
object {
Cloud
scale 547.25
rotate z*34.37
translate <-852.55, 895.37, 472.23>
}
object {
Cloud
scale 747.78
rotate z*95.56
translate <460.87, 2105.19, 472.23>
}
object {
Cloud
scale 729.26
rotate z*9.85
translate <-2602.38, 2537.15, 472.23>
}
object {
Cloud
scale 366.67
rotate z*223.19
translate <1943.07, 3040.06, 472.23>
}
object {
Cloud
scale 244.06
rotate z*324.84
translate <1548.18, 1952.67, 472.23>
}
object {
Cloud
scale 525.50
rotate z*308.29
translate <-1469.20, 3764.48, 472.23>
}
object {
Cloud
scale 368.53
rotate z*283.34
translate <1461.93, 3145.64, 472.23>
}
object {
Cloud
scale 435.95
rotate z*132.79
translate <-2075.89, 2207.24, 472.23>
}
object {
Cloud
scale 561.90
rotate z*223.41
translate <-2.87, 453.79, 472.23>
}
object {
Cloud
scale 352.08
rotate z*70.18
translate <-846.94, 1557.92, 472.23>
}
object {
Cloud
scale 255.10
rotate z*305.42
translate <1133.93, 3286.51, 472.23>
}
object {
Cloud
scale 274.16
rotate z*123.16
translate <186.94, 1288.15, 472.23>
}
object {
Cloud
scale 318.26
rotate z*28.48
translate <2580.09, 3449.23, 472.23>
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}