Landscape of the week 2, generation 20, scene 10
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 7m 26s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_020_10.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=297.44;
#local fn_Base=
function {
pattern {
wrinkles
rotate 17.51
scale 2.352
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.194
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*77.976
translate 0.974
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/297.440)
- fn_Base(x, y, z)*0.348
- fn_Struct(x, y, z)*0.029
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 297.440, 0.877> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 297.440, 0.877> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
pattern {
agate
poly_wave 2
warp { turbulence 0.286 omega 0.588 octaves 7 }
scale 89.232
}
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(pow(2*(x-257.845)/297.44, 2)+0.2)*
(max(pow(max(0, (y-297.44)), 0.5), 1)-1)*4
- fn_Struct(x, y, z)*0.029
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-594.88, 297.44, -2.1>, <594.88, 594.880, 148.72> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-594.88, 297.44, -2.1>, <594.88, 594.880, 148.72> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape31.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.125
granite
color_map { CM_landscape31_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape31_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape31_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape31_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.125
granite
color_map { CM_landscape31_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.375
granite
color_map { CM_landscape31_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.625
granite
color_map { CM_landscape31_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.875
granite
color_map { CM_landscape31_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 93.487>;
#declare Cam_Look=<0.000, 0.000, 93.487>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> lightsys4 sky <<<<
// ----------------------------------------
#declare hf_res=1600;
#declare Max_Vertices=1600;
#declare Az=41.29
#declare Al=21.40
#declare Intensity_Mult=0.877
#declare Current_Turbidity=2.378
#include "CIE.inc"
CIE_ColorSystemWhitepoint(sRGB_ColSys,Illuminant_D55)
#include "lightsys.inc"
#include "rspd_jvp.inc"
#declare North=z;
#declare YZ_Axis_Swap=transform { rotate 90*x scale <-1, 1, 1> }
object {
#include "CIE_Skylight.inc"
transform { YZ_Axis_Swap }
}
#include "transforms.inc"
#declare SolarPosition=vtransform(SolarPosition, transform { YZ_Axis_Swap });
// --- part written by lighting.inc ---
light_source {
<-0.614, -0.700, 0.365>*9500
color rgb <5.653, 5.326, 5.641>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.696, 1.598, 1.692>]
[1.0 color rgb <5.653, 5.326, 5.641>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.614, -0.700, 0.365>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 6.482
fog_offset 6.482
color rgb <0.643, 0.689, 1.0>*1.3
distance 1435.400
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.170, 0.176, 0.170> }
absorption 0.002*0.639
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 1001.86
rotate z*319.17
translate <2967.49, 2821.13, 502.79>
}
object {
Cloud
scale 899.04
rotate z*307.86
translate <-1942.44, 3548.51, 502.79>
}
object {
Cloud
scale 782.77
rotate z*267.62
translate <-817.16, 3242.06, 502.79>
}
object {
Cloud
scale 767.46
rotate z*171.92
translate <1839.39, 3883.16, 502.79>
}
object {
Cloud
scale 964.40
rotate z*48.34
translate <1536.05, 2198.25, 502.79>
}
object {
Cloud
scale 998.59
rotate z*153.27
translate <-287.82, 666.72, 502.79>
}
object {
Cloud
scale 748.56
rotate z*13.26
translate <2693.46, 3988.75, 502.79>
}
object {
Cloud
scale 636.34
rotate z*304.58
translate <957.19, 3059.64, 502.79>
}
object {
Cloud
scale 493.61
rotate z*149.41
translate <1745.73, 2962.45, 502.79>
}
object {
Cloud
scale 1004.82
rotate z*127.14
translate <3932.52, 3911.52, 502.79>
}
object {
Cloud
scale 803.85
rotate z*303.22
translate <977.15, 3784.72, 502.79>
}
object {
Cloud
scale 562.65
rotate z*97.24
translate <-177.31, 1840.78, 502.79>
}
object {
Cloud
scale 696.11
rotate z*158.69
translate <-221.04, 2530.39, 502.79>
}
object {
Cloud
scale 919.23
rotate z*43.93
translate <-2958.34, 3595.35, 502.79>
}
object {
Cloud
scale 534.29
rotate z*115.80
translate <-3910.77, 3154.89, 502.79>
}
object {
Cloud
scale 631.40
rotate z*276.60
translate <-1257.68, 2208.27, 502.79>
}
object {
Cloud
scale 488.50
rotate z*74.79
translate <111.71, 3773.04, 502.79>
}
object {
Cloud
scale 894.86
rotate z*29.77
translate <-3188.87, 2578.81, 502.79>
}
object {
Cloud
scale 993.88
rotate z*252.74
translate <-1834.27, 1514.59, 502.79>
}
object {
Cloud
scale 612.30
rotate z*205.29
translate <-3701.13, 3803.35, 502.79>
}
object {
Cloud
scale 643.78
rotate z*128.27
translate <695.37, 2078.71, 502.79>
}
object {
Cloud
scale 582.82
rotate z*333.04
translate <348.36, 1250.49, 502.79>
}
object {
Cloud
scale 241.75
rotate z*334.73
translate <734.27, 2645.67, 502.79>
}
object {
Cloud
scale 371.18
rotate z*164.10
translate <-795.87, 1449.83, 502.79>
}
object {
Cloud
scale 507.39
rotate z*297.49
translate <-2127.94, 2442.75, 502.79>
}
object {
Cloud
scale 250.81
rotate z*33.71
translate <-1518.31, 3060.85, 502.79>
}
object {
Cloud
scale 318.95
rotate z*79.62
translate <2101.88, 3406.15, 502.79>
}
object {
Cloud
scale 307.55
rotate z*64.88
translate <-1091.17, 1188.97, 502.79>
}
object {
Cloud
scale 330.58
rotate z*28.44
translate <195.60, 2992.45, 502.79>
}
rotate -166.57*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}