Landscape of the week 2, generation 21, scene 6
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 7m 56s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_021_06.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=340.14;
#local fn_Form=
function {
pow(f_noise3d(x/2.869, y/2.869, 92.076), 1.025)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 26.68
scale 2.465
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1.058
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*360.000
translate 4.194
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.934
- fn_Base(x, y, z)*0.542
- fn_Struct(x, y, z)*0.016
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape02.inc"
#declare Pigm_Terrain=
pigment {
agate
warp { turbulence 0.65 omega 0.6 octaves 8 }
scale 0.08*<1,1,0.2>
pigment_map {
[0.125
granite
color_map { CM_landscape02_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.375
granite
color_map { CM_landscape02_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.625
granite
color_map { CM_landscape02_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.875
granite
color_map { CM_landscape02_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.333>;
#declare Cam_Look=<0.000, 0.000, 1.333>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -80.00*x
rotate -78.30*z
}
pigment_map {
[0 gradient z
color_map {
[0.049 color rgb <1.000, 1.087, 1.250>]
[0.148 color rgb <0.566, 0.780, 1.654>]
[0.247 color rgb <0.349, 0.626, 1.856>]
}
]
[1 color rgb <1.620, 1.350, 1.080>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.170, -0.035, 0.985>*9500
color rgb <6.075, 5.531, 5.742>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.823, 1.659, 1.723>]
[1.0 color rgb <6.075, 5.531, 5.742>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.170, -0.035, 0.985>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 10.452
fog_offset 10.452
color rgb <0.676, 0.699, 1.0>*1.3
distance 1578.200
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.409, 0.322, 0.401> }
absorption 0.002*1.199
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 547.30
rotate z*284.17
translate <-1786.16, 3465.23, 512.32>
}
object {
Cloud
scale 969.62
rotate z*336.79
translate <3135.63, 3116.67, 512.32>
}
object {
Cloud
scale 582.89
rotate z*218.70
translate <2002.45, 2114.05, 512.32>
}
object {
Cloud
scale 957.14
rotate z*351.64
translate <-1969.39, 2483.62, 512.32>
}
object {
Cloud
scale 951.15
rotate z*291.63
translate <1341.91, 1530.90, 512.32>
}
object {
Cloud
scale 593.74
rotate z*302.26
translate <1087.25, 2988.02, 512.32>
}
object {
Cloud
scale 665.37
rotate z*244.12
translate <281.01, 1292.24, 512.32>
}
object {
Cloud
scale 706.45
rotate z*125.34
translate <-2987.51, 3781.56, 512.32>
}
object {
Cloud
scale 576.50
rotate z*359.09
translate <-84.21, 3464.57, 512.32>
}
object {
Cloud
scale 830.15
rotate z*347.53
translate <-1029.95, 2341.39, 512.32>
}
object {
Cloud
scale 642.14
rotate z*233.40
translate <-697.43, 3169.59, 512.32>
}
object {
Cloud
scale 694.92
rotate z*33.42
translate <220.30, 2844.71, 512.32>
}
object {
Cloud
scale 690.24
rotate z*3.55
translate <-336.80, 1742.84, 512.32>
}
object {
Cloud
scale 961.21
rotate z*328.82
translate <-636.82, 690.55, 512.32>
}
object {
Cloud
scale 575.41
rotate z*28.18
translate <2262.38, 3033.88, 512.32>
}
object {
Cloud
scale 748.06
rotate z*346.50
translate <-1030.05, 3853.63, 512.32>
}
object {
Cloud
scale 455.13
rotate z*349.61
translate <1501.60, 3949.22, 512.32>
}
object {
Cloud
scale 799.16
rotate z*281.99
translate <-3401.31, 3042.17, 512.32>
}
object {
Cloud
scale 320.26
rotate z*151.04
translate <-1409.84, 1325.93, 512.32>
}
object {
Cloud
scale 292.79
rotate z*109.07
translate <-1921.68, 3915.77, 512.32>
}
object {
Cloud
scale 327.83
rotate z*265.86
translate <1733.22, 3462.74, 512.32>
}
object {
Cloud
scale 469.58
rotate z*237.54
translate <-3644.11, 3757.15, 512.32>
}
object {
Cloud
scale 429.00
rotate z*182.20
translate <380.20, 1830.51, 512.32>
}
object {
Cloud
scale 302.54
rotate z*333.10
translate <2520.08, 2436.90, 512.32>
}
object {
Cloud
scale 383.69
rotate z*286.11
translate <798.26, 2166.95, 512.32>
}
object {
Cloud
scale 341.84
rotate z*163.07
translate <-2312.78, 3135.82, 512.32>
}
object {
Cloud
scale 344.71
rotate z*74.83
translate <-286.38, 2350.80, 512.32>
}
object {
Cloud
scale 530.74
rotate z*344.09
translate <453.37, 3883.70, 512.32>
}
rotate -2.56*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}