Landscape of the week 2, generation 22, scene 5
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 1h 17m 15s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_022_05.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=434.01;
#local fn_Form=
function {
pow(f_noise3d(x/4.496, y/4.496, 0.000), 1.141)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 7.40
scale 3.288
}
}
#local fn_Struct=
function {
pattern {
agate
scale <0.441, 0.441, 0.220>
warp { turbulence 0.5 omega 0.55 octaves 7 }
scale <1,1,0.4>
rotate <30.000, 10.200, 98.748>
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.300
- fn_Base(x, y, z)*0.387
- fn_Struct(x, y, z)*0.019
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape28.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x/2,y/2,z*5) }
pigment_map {
[0.100
granite
color_map { CM_landscape28_5 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.300
granite
color_map { CM_landscape28_4 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.500
granite
color_map { CM_landscape28_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.700
granite
color_map { CM_landscape28_2 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
[0.900
granite
color_map { CM_landscape28_1 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.25)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.083>;
#declare Cam_Look=<0.000, 0.000, 1.083>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -24.00*x
rotate -98.78*z
}
pigment_map {
[0 gradient z
color_map {
[0.044 color rgb <1.000, 1.087, 1.250>]
[0.133 color rgb <0.549, 0.810, 1.677>]
[0.222 color rgb <0.324, 0.672, 1.890>]
}
]
[1 color rgb <1.337, 1.114, 0.891>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.903, 0.140, 0.407>*9500
color rgb <5.625, 5.747, 5.778>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.688, 1.724, 1.733>]
[1.0 color rgb <5.625, 5.747, 5.778>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.903, 0.140, 0.407>*9500
}
// --- part written by atmosphere.inc ---
sphere {
0, 1000
hollow on
texture {
pigment { color rgbt 1 }
finish { ambient 0 diffuse 0 }
}
interior {
media {
scattering { 5, <0.00011, 0.00011, 0.00009> eccentricity 0.3 extinction 1.5 }
density {
planar
poly_wave 5.030
color_map {
[0 rgb 0]
[1 rgb 1]
}
scale 1000
rotate 90*x
}
}
}
}
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/0.20000,y*60.0/0.20000, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.249*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.484, 0.499, 0.470> }
absorption 0.002*1.440
intervals 1//3
density {
density_file df3 "makecloud/cloud2_3.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 659.77
rotate z*85.47
translate <-90.35, 905.67, 539.39>
}
object {
Cloud
scale 614.22
rotate z*278.67
translate <2716.84, 3140.68, 539.39>
}
object {
Cloud
scale 542.72
rotate z*337.54
translate <1418.72, 2256.81, 539.39>
}
object {
Cloud
scale 970.85
rotate z*309.38
translate <-180.26, 3773.68, 539.39>
}
object {
Cloud
scale 518.47
rotate z*289.30
translate <-836.40, 3154.75, 539.39>
}
object {
Cloud
scale 629.19
rotate z*253.00
translate <652.90, 3226.03, 539.39>
}
object {
Cloud
scale 700.98
rotate z*26.26
translate <2063.72, 3018.63, 539.39>
}
object {
Cloud
scale 606.97
rotate z*297.30
translate <-2258.91, 3906.17, 539.39>
}
object {
Cloud
scale 653.78
rotate z*174.84
translate <-137.11, 2894.83, 539.39>
}
object {
Cloud
scale 501.14
rotate z*229.39
translate <-1864.03, 2822.21, 539.39>
}
object {
Cloud
scale 568.61
rotate z*49.49
translate <-95.70, 1599.86, 539.39>
}
object {
Cloud
scale 502.73
rotate z*109.73
translate <-2415.63, 3366.06, 539.39>
}
object {
Cloud
scale 558.85
rotate z*55.08
translate <647.39, 3965.56, 539.39>
}
object {
Cloud
scale 834.31
rotate z*19.19
translate <1171.12, 1529.51, 539.39>
}
object {
Cloud
scale 943.90
rotate z*335.50
translate <-1034.63, 1071.05, 539.39>
}
object {
Cloud
scale 748.10
rotate z*347.08
translate <-1556.63, 2255.69, 539.39>
}
object {
Cloud
scale 788.63
rotate z*175.28
translate <-3412.95, 3981.59, 539.39>
}
object {
Cloud
scale 503.77
rotate z*126.10
translate <3624.40, 3931.09, 539.39>
}
object {
Cloud
scale 542.47
rotate z*299.46
translate <-802.24, 1941.30, 539.39>
}
object {
Cloud
scale 509.59
rotate z*60.07
translate <2888.13, 3816.17, 539.39>
}
object {
Cloud
scale 462.19
rotate z*266.44
translate <791.93, 2376.43, 539.39>
}
object {
Cloud
scale 577.43
rotate z*247.58
translate <-2655.90, 2421.52, 539.39>
}
object {
Cloud
scale 335.68
rotate z*340.88
translate <-1015.25, 2493.70, 539.39>
}
object {
Cloud
scale 538.74
rotate z*337.62
translate <-1399.03, 3503.76, 539.39>
}
object {
Cloud
scale 435.75
rotate z*337.55
translate <484.26, 1518.74, 539.39>
}
object {
Cloud
scale 555.63
rotate z*70.77
translate <3404.23, 3354.71, 539.39>
}
object {
Cloud
scale 413.64
rotate z*238.56
translate <-3394.84, 2797.12, 539.39>
}
object {
Cloud
scale 581.81
rotate z*124.86
translate <2198.86, 2385.91, 539.39>
}
object {
Cloud
scale 505.20
rotate z*319.15
translate <2371.42, 3976.78, 539.39>
}
rotate -317.20*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}