Landscape of the week 2, generation 25, scene 3
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 15m 8s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_025_03.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=574.99;
#local fn_Form=
function {
pow(f_noise3d(x/4.500, y/4.500, 120.000), 1.864)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 26.24
scale 3.058
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.639
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*360.000
translate 3.859
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.400
- fn_Base(x, y, z)*0.490
- fn_Struct(x, y, z)*0.032
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape12.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.500
granite
color_map { CM_landscape12_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.240>;
#declare Cam_Look=<0.000, 0.000, 1.240>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -80.00*x
rotate -77.65*z
}
pigment_map {
[0 gradient z
color_map {
[0.038 color rgb <1.000, 1.087, 1.250>]
[0.112 color rgb <0.569, 0.787, 1.650>]
[0.188 color rgb <0.353, 0.636, 1.850>]
}
]
[1 color rgb <1.260, 1.050, 0.840>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.170, -0.037, 0.985>*9500
color rgb <5.670, 5.760, 5.760>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.701, 1.728, 1.728>]
[1.0 color rgb <5.670, 5.760, 5.760>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.170, -0.037, 0.985>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 6.905
fog_offset 6.905
color rgb <0.633, 0.686, 1.0>*1.3
distance 1100.000
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.396, 0.349, 0.366> }
absorption 0.002*0.836
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 831.25
rotate z*103.41
translate <-1668.73, 3130.39, 509.53>
}
object {
Cloud
scale 906.18
rotate z*211.89
translate <-3650.29, 3196.69, 509.53>
}
object {
Cloud
scale 683.20
rotate z*73.35
translate <-451.28, 2449.19, 509.53>
}
object {
Cloud
scale 889.79
rotate z*327.89
translate <-1794.58, 1903.46, 509.53>
}
object {
Cloud
scale 960.48
rotate z*342.87
translate <966.42, 1352.04, 509.53>
}
object {
Cloud
scale 1004.18
rotate z*240.51
translate <1997.94, 2686.68, 509.53>
}
object {
Cloud
scale 1142.43
rotate z*217.25
translate <3401.98, 3528.25, 509.53>
}
object {
Cloud
scale 961.29
rotate z*192.69
translate <-918.07, 1344.41, 509.53>
}
object {
Cloud
scale 1063.80
rotate z*150.49
translate <607.33, 2919.54, 509.53>
}
object {
Cloud
scale 687.21
rotate z*302.63
translate <-33.88, 495.17, 509.53>
}
object {
Cloud
scale 635.19
rotate z*8.30
translate <1364.92, 2112.07, 509.53>
}
object {
Cloud
scale 928.41
rotate z*305.51
translate <-1175.32, 3876.82, 509.53>
}
object {
Cloud
scale 606.01
rotate z*112.48
translate <-88.74, 1519.25, 509.53>
}
object {
Cloud
scale 799.28
rotate z*4.36
translate <-2696.81, 2629.69, 509.53>
}
object {
Cloud
scale 1144.59
rotate z*41.54
translate <2125.65, 3981.73, 509.53>
}
object {
Cloud
scale 374.04
rotate z*167.68
translate <-3155.67, 3792.41, 509.53>
}
object {
Cloud
scale 490.56
rotate z*34.21
translate <-373.11, 3224.86, 509.53>
}
object {
Cloud
scale 587.99
rotate z*291.20
translate <728.71, 3851.38, 509.53>
}
object {
Cloud
scale 629.29
rotate z*295.64
translate <-2654.20, 3432.08, 509.53>
}
object {
Cloud
scale 459.38
rotate z*79.35
translate <2954.06, 2826.29, 509.53>
}
object {
Cloud
scale 642.17
rotate z*29.43
translate <389.13, 2087.46, 509.53>
}
object {
Cloud
scale 430.68
rotate z*283.66
translate <1219.95, 3543.01, 509.53>
}
object {
Cloud
scale 413.23
rotate z*242.16
translate <-769.96, 3000.01, 509.53>
}
object {
Cloud
scale 396.39
rotate z*149.20
translate <225.25, 1063.49, 509.53>
}
object {
Cloud
scale 354.50
rotate z*218.96
translate <-482.17, 770.28, 509.53>
}
object {
Cloud
scale 376.87
rotate z*39.59
translate <-1094.97, 2649.64, 509.53>
}
rotate -297.00*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}