Landscape of the week 2, generation 26, scene 4
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 25m 1s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_026_04.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=452.77;
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 74.92
scale 2.000
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.158
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*273.240
translate 0.909
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/452.770)
- fn_Base(x, y, z)*0.286
- fn_Struct(x, y, z)*0.043
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 452.770, 0.829> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 452.770, 0.829> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
f_ridged_mf(x/224.338, y/224.338, 10.000, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(fn_Hill_Spline(4*(x-135.831)/452.77).y+0.4)*
(y-452.77)*0.2
- fn_Struct(x, y, z)*0.043
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-905.54, 452.77, -2.1>, <905.54, 905.540, 226.38> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-905.54, 452.77, -2.1>, <905.54, 905.540, 226.38> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape06.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x/2,y/2,z*5) }
pigment_map {
[0.083
granite
color_map { CM_landscape06_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.250
granite
color_map { CM_landscape06_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.417
granite
color_map { CM_landscape06_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.583
granite
color_map { CM_landscape06_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
[0.750
granite
color_map { CM_landscape06_5 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 1.2
]
[0.917
granite
color_map { CM_landscape06_6 }
warp { turbulence 0.6 omega 0.6 }
translate 25.000
scale 1.2
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.083
granite
color_map { CM_landscape06_6 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 5.4
]
[0.250
granite
color_map { CM_landscape06_5 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 5.4
]
[0.417
granite
color_map { CM_landscape06_4 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 5.4
]
[0.583
granite
color_map { CM_landscape06_3 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 5.4
]
[0.750
granite
color_map { CM_landscape06_2 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 5.4
]
[0.917
granite
color_map { CM_landscape06_1 }
warp { turbulence 0.6 omega 0.6 }
translate 25.000
scale 5.4
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.945>;
#declare Cam_Look=<0.000, 0.000, 0.945>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -8.00*x
rotate -236.30*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.403) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.446 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.824, 0.549, 0.139>*9500
color rgb <5.625, 5.576, 5.702>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.688, 1.673, 1.710>]
[1.0 color rgb <5.625, 5.576, 5.702>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.824, 0.549, 0.139>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 6.391
fog_offset 6.391
color rgb <0.480, 0.640, 1.0>*1.3
distance 1000.000
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.177, 0.183, 0.221> }
absorption 0.002*0.556
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 651.55
rotate z*83.14
translate <-300.75, 732.13, 544.14>
}
object {
Cloud
scale 502.89
rotate z*212.74
translate <1705.59, 2979.80, 544.14>
}
object {
Cloud
scale 509.01
rotate z*156.44
translate <790.43, 2783.84, 544.14>
}
object {
Cloud
scale 837.08
rotate z*144.61
translate <660.27, 1962.73, 544.14>
}
object {
Cloud
scale 711.75
rotate z*67.99
translate <435.51, 3664.20, 544.14>
}
object {
Cloud
scale 882.34
rotate z*280.07
translate <-2176.13, 3856.80, 544.14>
}
object {
Cloud
scale 1005.64
rotate z*3.49
translate <-958.65, 3651.30, 544.14>
}
object {
Cloud
scale 859.51
rotate z*26.03
translate <-622.08, 1434.63, 544.14>
}
object {
Cloud
scale 603.68
rotate z*52.24
translate <653.03, 1013.26, 544.14>
}
object {
Cloud
scale 872.53
rotate z*55.96
translate <3179.71, 3526.40, 544.14>
}
object {
Cloud
scale 761.52
rotate z*236.38
translate <1989.21, 3687.19, 544.14>
}
object {
Cloud
scale 636.34
rotate z*157.77
translate <-3842.34, 3396.27, 544.14>
}
object {
Cloud
scale 731.63
rotate z*96.62
translate <1808.27, 1899.50, 544.14>
}
object {
Cloud
scale 745.72
rotate z*257.30
translate <-3100.38, 3890.56, 544.14>
}
object {
Cloud
scale 537.85
rotate z*192.79
translate <-1082.40, 1966.76, 544.14>
}
object {
Cloud
scale 976.85
rotate z*243.15
translate <-2587.39, 2553.29, 544.14>
}
object {
Cloud
scale 507.65
rotate z*101.42
translate <-1623.83, 3246.70, 544.14>
}
object {
Cloud
scale 531.78
rotate z*331.60
translate <-823.18, 2644.86, 544.14>
}
object {
Cloud
scale 336.36
rotate z*337.68
translate <-1492.23, 1760.22, 544.14>
}
object {
Cloud
scale 509.63
rotate z*44.39
translate <1082.81, 3752.98, 544.14>
}
object {
Cloud
scale 502.49
rotate z*332.97
translate <136.44, 1448.30, 544.14>
}
object {
Cloud
scale 358.19
rotate z*291.36
translate <2812.63, 2727.98, 544.14>
}
object {
Cloud
scale 486.23
rotate z*116.53
translate <144.65, 2447.31, 544.14>
}
object {
Cloud
scale 273.16
rotate z*116.46
translate <-490.30, 2077.46, 544.14>
}
object {
Cloud
scale 326.49
rotate z*245.72
translate <-2034.73, 2012.38, 544.14>
}
object {
Cloud
scale 351.70
rotate z*304.92
translate <2252.39, 2278.22, 544.14>
}
object {
Cloud
scale 250.04
rotate z*179.05
translate <-2667.85, 3409.38, 544.14>
}
object {
Cloud
scale 332.63
rotate z*27.41
translate <-261.44, 3778.99, 544.14>
}
object {
Cloud
scale 336.92
rotate z*260.97
translate <100.38, 3231.14, 544.14>
}
rotate -151.38*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}