Landscape of the week 2, generation 28, scene 2
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 6m 53s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_028_02.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=591.44;
#local fn_Form=
function {
pow(f_noise3d(x/4.257, y/4.257, 0.000), 1.556)
}
#local fn_Base=
function {
pattern {
agate
rotate 87.23
scale 2.000
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.541
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*334.404
translate 0.282
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.590
- fn_Base(x, y, z)*0.339
- fn_Struct(x, y, z)*0.035
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape15.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.500
granite
color_map { CM_landscape15_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.802>;
#declare Cam_Look=<0.000, 0.000, 0.802>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -37.20*x
rotate -205.96*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.413) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.342 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.349, 0.716, 0.605>*9500
color rgb <5.696, 5.492, 5.800>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.709, 1.648, 1.740>]
[1.0 color rgb <5.696, 5.492, 5.800>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.349, 0.716, 0.605>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.367, 0.303, 0.367> }
absorption 0.002*0.904
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 744.15
rotate z*102.22
translate <-3300.61, 2898.89, 560.00>
}
object {
Cloud
scale 506.33
rotate z*302.37
translate <68.53, 3789.59, 560.00>
}
object {
Cloud
scale 838.96
rotate z*288.79
translate <1171.19, 3045.54, 560.00>
}
object {
Cloud
scale 967.62
rotate z*153.53
translate <-1759.99, 2708.51, 560.00>
}
object {
Cloud
scale 568.34
rotate z*228.02
translate <-1775.01, 3668.42, 560.00>
}
object {
Cloud
scale 693.30
rotate z*227.37
translate <-871.56, 2804.21, 560.00>
}
object {
Cloud
scale 707.43
rotate z*215.23
translate <-3797.51, 3756.61, 560.00>
}
object {
Cloud
scale 652.12
rotate z*242.21
translate <765.35, 1325.98, 560.00>
}
object {
Cloud
scale 503.61
rotate z*208.41
translate <-2151.36, 1839.72, 560.00>
}
object {
Cloud
scale 812.79
rotate z*48.33
translate <-728.24, 3989.32, 560.00>
}
object {
Cloud
scale 989.50
rotate z*241.56
translate <1627.63, 1950.10, 560.00>
}
object {
Cloud
scale 469.68
rotate z*116.00
translate <-918.39, 1532.06, 560.00>
}
object {
Cloud
scale 771.00
rotate z*265.03
translate <2048.35, 2876.12, 560.00>
}
object {
Cloud
scale 672.97
rotate z*109.54
translate <3504.82, 3714.64, 560.00>
}
object {
Cloud
scale 872.54
rotate z*322.77
translate <2657.34, 3668.67, 560.00>
}
object {
Cloud
scale 629.92
rotate z*319.27
translate <-1565.07, 1847.13, 560.00>
}
object {
Cloud
scale 655.73
rotate z*27.69
translate <-2828.64, 3544.82, 560.00>
}
object {
Cloud
scale 486.56
rotate z*359.78
translate <839.01, 2050.48, 560.00>
}
object {
Cloud
scale 580.37
rotate z*210.20
translate <88.26, 2341.02, 560.00>
}
object {
Cloud
scale 700.79
rotate z*95.36
translate <1282.25, 3814.84, 560.00>
}
object {
Cloud
scale 640.45
rotate z*345.49
translate <-263.34, 836.35, 560.00>
}
object {
Cloud
scale 546.87
rotate z*274.67
translate <-554.12, 2158.08, 560.00>
}
object {
Cloud
scale 305.58
rotate z*20.31
translate <12.12, 2956.80, 560.00>
}
object {
Cloud
scale 382.99
rotate z*342.98
translate <-2294.55, 3961.65, 560.00>
}
object {
Cloud
scale 503.92
rotate z*237.26
translate <-2622.21, 2683.91, 560.00>
}
object {
Cloud
scale 320.80
rotate z*245.44
translate <215.72, 789.81, 560.00>
}
object {
Cloud
scale 333.42
rotate z*319.94
translate <-431.98, 1331.82, 560.00>
}
object {
Cloud
scale 261.35
rotate z*7.79
translate <2051.62, 3846.01, 560.00>
}
object {
Cloud
scale 324.44
rotate z*240.37
translate <920.02, 2519.13, 560.00>
}
object {
Cloud
scale 376.79
rotate z*339.98
translate <641.18, 819.14, 560.00>
}
rotate -36.00*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}