Landscape of the week 2, generation 41, scene 3
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 4m 13s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_041_03.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=566.24;
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 63.98
scale 2.357
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.153
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*291.420
translate 4.130
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/566.240)
- fn_Base(x, y, z)*0.733
- fn_Struct(x, y, z)*0.042
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 566.240, 1.275> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 566.240, 1.275> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
pattern {
agate
poly_wave 2
warp { turbulence 0.186 omega 0.627 octaves 7 }
scale 169.872
}
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(fn_Hill_Spline(4*(x-31.800)/566.24).y+0.4)*
(y-566.24)*0.2
- fn_Struct(x, y, z)*0.042
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1132.48, 566.24, -2.1>, <1132.48, 1132.480, 283.12> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1132.48, 566.24, -2.1>, <1132.48, 1132.480, 283.12> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape14.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.125
granite
color_map { CM_landscape14_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape14_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape14_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape14_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.125
granite
color_map { CM_landscape14_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.375
granite
color_map { CM_landscape14_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.625
granite
color_map { CM_landscape14_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.875
granite
color_map { CM_landscape14_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.176>;
#declare Cam_Look=<0.000, 0.000, 1.176>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -74.91*x
rotate -283.86*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.626) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.387 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.253, -0.062, 0.966>*9500
color rgb <5.859, 5.766, 6.065>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.758, 1.730, 1.819>]
[1.0 color rgb <5.859, 5.766, 6.065>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.253, -0.062, 0.966>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 10.888
fog_offset 10.888
color rgb <0.541, 0.658, 1.0>*1.3
distance 1116.400
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.250, 0.306, 0.282> }
absorption 0.002*0.879
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 599.89
rotate z*258.01
translate <-3135.75, 3389.96, 475.99>
}
object {
Cloud
scale 655.40
rotate z*246.44
translate <-77.42, 1903.71, 475.99>
}
object {
Cloud
scale 688.05
rotate z*168.21
translate <-1722.63, 1834.89, 475.99>
}
object {
Cloud
scale 584.69
rotate z*146.52
translate <2759.68, 2948.52, 475.99>
}
object {
Cloud
scale 828.37
rotate z*246.17
translate <1648.28, 2790.02, 475.99>
}
object {
Cloud
scale 989.27
rotate z*37.15
translate <2302.31, 3596.36, 475.99>
}
object {
Cloud
scale 510.96
rotate z*203.18
translate <-925.60, 2936.63, 475.99>
}
object {
Cloud
scale 546.42
rotate z*316.01
translate <-1980.67, 2544.30, 475.99>
}
object {
Cloud
scale 836.71
rotate z*218.75
translate <689.45, 2877.74, 475.99>
}
object {
Cloud
scale 939.52
rotate z*90.52
translate <767.51, 1297.06, 475.99>
}
object {
Cloud
scale 587.16
rotate z*299.77
translate <-1179.20, 2335.02, 475.99>
}
object {
Cloud
scale 619.71
rotate z*322.17
translate <-3466.90, 3917.71, 475.99>
}
object {
Cloud
scale 890.41
rotate z*36.15
translate <3539.68, 3454.80, 475.99>
}
object {
Cloud
scale 664.16
rotate z*13.40
translate <-3869.85, 3408.00, 475.99>
}
object {
Cloud
scale 653.07
rotate z*47.53
translate <-789.35, 1010.52, 475.99>
}
object {
Cloud
scale 945.59
rotate z*357.60
translate <-2107.01, 3763.09, 475.99>
}
object {
Cloud
scale 639.29
rotate z*198.34
translate <-249.03, 2855.10, 475.99>
}
object {
Cloud
scale 704.00
rotate z*335.03
translate <-679.88, 3889.17, 475.99>
}
object {
Cloud
scale 1010.96
rotate z*168.40
translate <-2833.93, 2339.97, 475.99>
}
object {
Cloud
scale 254.06
rotate z*327.05
translate <-1409.98, 3473.46, 475.99>
}
object {
Cloud
scale 302.04
rotate z*39.31
translate <-167.70, 2376.49, 475.99>
}
object {
Cloud
scale 303.05
rotate z*259.01
translate <-1267.96, 1216.63, 475.99>
}
object {
Cloud
scale 352.77
rotate z*44.00
translate <696.29, 3631.46, 475.99>
}
object {
Cloud
scale 375.28
rotate z*301.81
translate <-1576.85, 3029.31, 475.99>
}
object {
Cloud
scale 450.39
rotate z*329.94
translate <528.78, 2120.82, 475.99>
}
object {
Cloud
scale 256.66
rotate z*7.39
translate <-811.75, 1687.56, 475.99>
}
object {
Cloud
scale 794.58
rotate z*213.21
translate <1567.14, 1644.54, 475.99>
}
object {
Cloud
scale 287.34
rotate z*291.88
translate <-134.41, 670.03, 475.99>
}
object {
Cloud
scale 290.06
rotate z*301.37
translate <-260.82, 1376.84, 475.99>
}
rotate -190.76*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}