Landscape of the week 2, generation 43, scene 3
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 1h 4m 16s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_043_03.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=653.25;
#local fn_Form=
function {
pattern {
granite
rotate 45.84
scale 22.129*<1,1,10>
}
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 57.31
scale 3.833
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.813
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*212.112
translate 1.417
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.025
- fn_Base(x, y, z)*0.342
- fn_Struct(x, y, z)*0.024
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape15.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.500
granite
color_map { CM_landscape15_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.64)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.259>;
#declare Cam_Look=<0.000, 0.000, 1.259>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -1.58*x
rotate -220.64*z
}
pigment_map {
[0 gradient z
color_map {
[0.041 color rgb <1.000, 1.087, 1.250>]
[0.124 color rgb <0.567, 0.766, 1.610>]
[0.207 color rgb <0.350, 0.606, 1.791>]
}
]
[1 color rgb <1.453, 1.211, 0.969>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.651, 0.758, 0.028>*9500
color rgb <5.773, 5.436, 5.754>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.732, 1.631, 1.726>]
[1.0 color rgb <5.773, 5.436, 5.754>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.651, 0.758, 0.028>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 7.570
fog_offset 7.570
color rgb <0.569, 0.667, 1.0>*1.3
distance 1340.000
turbulence 0.1
up z
}
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/1.28468,y*60.0/1.28468, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.639*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.356, 0.325, 0.325> }
absorption 0.002*0.904
intervals 1//3
density {
density_file df3 "makecloud/cloud2_5.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 815.00
rotate z*253.78
translate <-2702.49, 2589.17, 549.80>
}
object {
Cloud
scale 970.01
rotate z*135.28
translate <-80.86, 1242.48, 549.80>
}
object {
Cloud
scale 572.48
rotate z*70.81
translate <-3223.73, 3638.26, 549.80>
}
object {
Cloud
scale 857.95
rotate z*102.10
translate <-86.85, 2410.52, 549.80>
}
object {
Cloud
scale 755.34
rotate z*11.25
translate <1227.80, 2300.61, 549.80>
}
object {
Cloud
scale 772.18
rotate z*160.44
translate <-1489.00, 3308.74, 549.80>
}
object {
Cloud
scale 543.50
rotate z*190.62
translate <-940.73, 1497.96, 549.80>
}
object {
Cloud
scale 698.91
rotate z*267.95
translate <-57.09, 3645.06, 549.80>
}
object {
Cloud
scale 581.58
rotate z*5.61
translate <687.09, 3130.14, 549.80>
}
object {
Cloud
scale 814.81
rotate z*56.89
translate <2168.23, 2127.60, 549.80>
}
object {
Cloud
scale 654.39
rotate z*337.75
translate <2500.58, 3398.35, 549.80>
}
object {
Cloud
scale 700.15
rotate z*25.63
translate <3768.94, 3720.93, 549.80>
}
object {
Cloud
scale 977.58
rotate z*188.91
translate <1486.30, 3139.70, 549.80>
}
object {
Cloud
scale 563.19
rotate z*191.10
translate <-3559.57, 3033.18, 549.80>
}
object {
Cloud
scale 826.84
rotate z*81.03
translate <-1998.69, 1883.82, 549.80>
}
object {
Cloud
scale 655.03
rotate z*269.64
translate <-1054.67, 2620.27, 549.80>
}
object {
Cloud
scale 373.24
rotate z*167.48
translate <-1478.24, 2314.03, 549.80>
}
object {
Cloud
scale 653.85
rotate z*38.89
translate <3121.44, 2979.63, 549.80>
}
object {
Cloud
scale 625.67
rotate z*245.11
translate <-2591.10, 3404.13, 549.80>
}
object {
Cloud
scale 431.38
rotate z*347.16
translate <1023.98, 1337.97, 549.80>
}
object {
Cloud
scale 320.99
rotate z*94.05
translate <-1542.36, 1358.54, 549.80>
}
object {
Cloud
scale 304.78
rotate z*27.49
translate <-1935.30, 2928.71, 549.80>
}
object {
Cloud
scale 359.08
rotate z*138.33
translate <2796.27, 3810.83, 549.80>
}
object {
Cloud
scale 774.33
rotate z*334.04
translate <-772.34, 3821.27, 549.80>
}
object {
Cloud
scale 343.47
rotate z*240.03
translate <490.22, 3917.49, 549.80>
}
object {
Cloud
scale 427.34
rotate z*331.98
translate <-3962.15, 3473.64, 549.80>
}
object {
Cloud
scale 400.38
rotate z*148.17
translate <-2164.36, 3778.92, 549.80>
}
object {
Cloud
scale 447.29
rotate z*272.51
translate <546.96, 815.93, 549.80>
}
rotate -167.40*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}