Landscape of the week 2, generation 45, scene 18
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 13m 14s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_045_18.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=723.95;
#local fn_Form=
function {
f_ridged_mf(x/4.160, y/4.160, 64.548, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Base=
function {
pattern {
wrinkles
rotate 6.68
scale 2.140
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1.132
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*159.660
translate 0.900
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.500
- fn_Base(x, y, z)*0.490
- fn_Struct(x, y, z)*0.019
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape11.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x/2,y/2,z*5) }
pigment_map {
[0.167
granite
color_map { CM_landscape11_3 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.500
granite
color_map { CM_landscape11_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.833
granite
color_map { CM_landscape11_1 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.00)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.264>;
#declare Cam_Look=<0.000, 0.000, 1.264>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -19.77*x
rotate -106.09*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.571) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.323 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.904, 0.261, 0.338>*9500
color rgb <5.749, 5.329, 5.972>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.725, 1.599, 1.792>]
[1.0 color rgb <5.749, 5.329, 5.972>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.904, 0.261, 0.338>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/1.02674,y*60.0/1.02674, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.003*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.467, 0.401, 0.468> }
absorption 0.002*1.428
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 577.65
rotate z*331.45
translate <-1505.94, 2253.99, 465.12>
}
object {
Cloud
scale 796.88
rotate z*275.03
translate <685.55, 3175.47, 465.12>
}
object {
Cloud
scale 1028.66
rotate z*243.60
translate <-3311.71, 3886.56, 465.12>
}
object {
Cloud
scale 895.92
rotate z*70.00
translate <-1133.28, 1567.26, 465.12>
}
object {
Cloud
scale 870.76
rotate z*268.58
translate <-2492.12, 3019.67, 465.12>
}
object {
Cloud
scale 897.91
rotate z*155.20
translate <18.36, 1930.12, 465.12>
}
object {
Cloud
scale 505.85
rotate z*106.55
translate <-348.17, 3180.19, 465.12>
}
object {
Cloud
scale 820.02
rotate z*260.59
translate <1070.93, 2318.24, 465.12>
}
object {
Cloud
scale 736.18
rotate z*5.76
translate <-878.43, 2749.65, 465.12>
}
object {
Cloud
scale 706.30
rotate z*71.62
translate <2077.88, 2693.02, 465.12>
}
object {
Cloud
scale 724.94
rotate z*351.81
translate <3495.47, 3795.79, 465.12>
}
object {
Cloud
scale 616.39
rotate z*270.11
translate <1596.75, 3911.48, 465.12>
}
object {
Cloud
scale 805.96
rotate z*67.44
translate <-1102.55, 3922.01, 465.12>
}
object {
Cloud
scale 715.11
rotate z*200.90
translate <-457.58, 963.00, 465.12>
}
object {
Cloud
scale 660.15
rotate z*213.63
translate <-1590.14, 3261.89, 465.12>
}
object {
Cloud
scale 586.72
rotate z*89.70
translate <2788.50, 2675.61, 465.12>
}
object {
Cloud
scale 567.50
rotate z*267.92
translate <-2264.18, 3840.85, 465.12>
}
object {
Cloud
scale 489.42
rotate z*206.00
translate <-155.26, 2602.09, 465.12>
}
object {
Cloud
scale 933.50
rotate z*145.63
translate <1031.63, 1351.94, 465.12>
}
object {
Cloud
scale 450.87
rotate z*151.88
translate <2463.98, 3179.59, 465.12>
}
object {
Cloud
scale 527.95
rotate z*27.85
translate <-3220.94, 2650.03, 465.12>
}
object {
Cloud
scale 698.48
rotate z*114.18
translate <324.43, 3833.70, 465.12>
}
object {
Cloud
scale 297.97
rotate z*287.91
translate <1410.01, 3288.93, 465.12>
}
object {
Cloud
scale 569.72
rotate z*15.92
translate <1757.37, 2063.89, 465.12>
}
object {
Cloud
scale 441.22
rotate z*351.87
translate <2783.95, 3717.71, 465.12>
}
object {
Cloud
scale 283.07
rotate z*44.97
translate <1130.68, 3836.37, 465.12>
}
object {
Cloud
scale 249.18
rotate z*23.91
translate <123.55, 1186.20, 465.12>
}
object {
Cloud
scale 365.08
rotate z*321.26
translate <-1904.89, 1697.97, 465.12>
}
object {
Cloud
scale 346.61
rotate z*20.19
translate <-2131.92, 2454.58, 465.12>
}
rotate -120.46*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}