Landscape of the week 2, generation 51, scene 17
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 18m 28s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_051_17.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=428.34;
#local fn_Form=
function {
1-fn_Hill_Spline(0.329*x+-0.129*y - 2.443*f_noise3d(0, y/3.891, 41.004)).y
}
#local fn_Base=
function {
pattern {
wrinkles
rotate 81.44
scale 1.852
}
}
#local fn_Struct=
function {
pattern {
agate
scale <0.953, 0.953, 0.476>
warp { turbulence 0.5 omega 0.55 octaves 7 }
scale <1,1,0.4>
rotate <30.000, 0.000, 360.000>
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.165
- fn_Base(x, y, z)*0.648
- fn_Struct(x, y, z)*0.012
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape15.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.500
granite
color_map { CM_landscape15_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.42)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.056>;
#declare Cam_Look=<0.000, 0.000, 1.056>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -48.14*x
rotate -183.38*z
}
pigment_map {
[0 gradient z
color_map {
[0.047 color rgb <1.000, 1.087, 1.250>]
[0.140 color rgb <0.576, 0.765, 1.611>]
[0.233 color rgb <0.365, 0.604, 1.791>]
}
]
[1 color rgb <1.261, 1.051, 0.841>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.039, 0.666, 0.745>*9500
color rgb <5.842, 5.458, 5.959>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.753, 1.637, 1.788>]
[1.0 color rgb <5.842, 5.458, 5.959>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.039, 0.666, 0.745>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 9.605
fog_offset 9.605
color rgb <0.626, 0.684, 1.0>*1.3
distance 1304.200
turbulence 0.1
up z
}
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/0.92468,y*60.0/0.92468, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.418*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.508, 0.539, 0.563> }
absorption 0.002*1.219
intervals 1//3
density {
density_file df3 "makecloud/cloud2_3.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 490.46
rotate z*108.50
translate <2087.74, 2290.51, 495.52>
}
object {
Cloud
scale 852.60
rotate z*167.65
translate <-203.99, 1337.15, 495.52>
}
object {
Cloud
scale 552.16
rotate z*265.91
translate <888.17, 1779.13, 495.52>
}
object {
Cloud
scale 487.40
rotate z*16.74
translate <-2852.99, 3909.54, 495.52>
}
object {
Cloud
scale 503.98
rotate z*177.37
translate <-3331.01, 2834.79, 495.52>
}
object {
Cloud
scale 828.18
rotate z*102.56
translate <-1158.30, 2766.12, 495.52>
}
object {
Cloud
scale 983.76
rotate z*166.82
translate <157.11, 3673.55, 495.52>
}
object {
Cloud
scale 523.19
rotate z*227.22
translate <624.71, 1258.15, 495.52>
}
object {
Cloud
scale 645.97
rotate z*10.50
translate <-1378.19, 1403.12, 495.52>
}
object {
Cloud
scale 802.17
rotate z*75.64
translate <1269.70, 3731.96, 495.52>
}
object {
Cloud
scale 627.26
rotate z*70.69
translate <-2076.89, 3371.49, 495.52>
}
object {
Cloud
scale 578.92
rotate z*65.64
translate <-1071.64, 3682.26, 495.52>
}
object {
Cloud
scale 828.11
rotate z*61.49
translate <2432.43, 3794.30, 495.52>
}
object {
Cloud
scale 839.80
rotate z*93.57
translate <2811.25, 2972.93, 495.52>
}
object {
Cloud
scale 579.34
rotate z*189.78
translate <1906.37, 3083.16, 495.52>
}
object {
Cloud
scale 464.26
rotate z*69.52
translate <265.54, 672.24, 495.52>
}
object {
Cloud
scale 629.11
rotate z*202.48
translate <-1939.30, 2508.96, 495.52>
}
object {
Cloud
scale 950.33
rotate z*337.88
translate <3698.30, 3839.91, 495.52>
}
object {
Cloud
scale 523.60
rotate z*126.05
translate <-818.48, 1792.95, 495.52>
}
object {
Cloud
scale 462.95
rotate z*191.09
translate <-3945.17, 3322.33, 495.52>
}
object {
Cloud
scale 593.68
rotate z*237.32
translate <-44.93, 2177.62, 495.52>
}
object {
Cloud
scale 814.45
rotate z*16.51
translate <1396.76, 2256.05, 495.52>
}
object {
Cloud
scale 481.59
rotate z*310.69
translate <685.80, 3013.84, 495.52>
}
object {
Cloud
scale 620.00
rotate z*34.99
translate <-2701.90, 2220.69, 495.52>
}
object {
Cloud
scale 299.18
rotate z*16.60
translate <-3514.13, 3894.02, 495.52>
}
object {
Cloud
scale 322.92
rotate z*179.37
translate <-378.07, 2536.18, 495.52>
}
object {
Cloud
scale 230.02
rotate z*254.99
translate <-625.54, 3405.31, 495.52>
}
object {
Cloud
scale 664.57
rotate z*31.65
translate <-2780.55, 3324.42, 495.52>
}
object {
Cloud
scale 259.21
rotate z*15.81
translate <-1748.33, 3716.29, 495.52>
}
object {
Cloud
scale 278.71
rotate z*265.14
translate <-124.04, 3085.18, 495.52>
}
rotate -277.16*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}