Landscape of the week 2, generation 59, scene 13
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 43m 43s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_059_13.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=538.45;
#local fn_Base=
function {
pattern {
agate
rotate 13.82
scale 3.512
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1/3
warp { turbulence 0.5 omega 0.55 octaves 9 lambda 2.8 }
scale 0.372
rotate <30.000, 237.816, 0.413>
translate 0.413
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/538.450)
- fn_Base(x, y, z)*0.453
- fn_Struct(x, y, z)*0.031
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 538.450, 0.984> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 538.450, 0.984> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
f_ridged_mf(x/214.023, y/214.023, 10.000, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(fn_Hill_Spline(4*(x-19.223)/538.45).y+0.4)*
(y-538.45)*0.2
- fn_Struct(x, y, z)*0.031
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1076.90, 538.45, -2.1>, <1076.90, 1076.900, 269.23> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1076.90, 538.45, -2.1>, <1076.90, 1076.900, 269.23> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape01.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.125
granite
color_map { CM_landscape01_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape01_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape01_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape01_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.125
granite
color_map { CM_landscape01_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.375
granite
color_map { CM_landscape01_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.625
granite
color_map { CM_landscape01_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.875
granite
color_map { CM_landscape01_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.70)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.118>;
#declare Cam_Look=<0.000, 0.000, 1.118>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -12.29*x
rotate -316.22*z
}
pigment_map {
[0 gradient z
color_map {
[0.042 color rgb <1.000, 1.087, 1.250>]
[0.126 color rgb <0.544, 0.741, 1.619>]
[0.210 color rgb <0.315, 0.568, 1.803>]
}
]
[1 color rgb <1.350, 1.125, 0.900>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.676, -0.706, 0.213>*9500
color rgb <5.821, 5.587, 5.686>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.746, 1.676, 1.706>]
[1.0 color rgb <5.821, 5.587, 5.686>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.676, -0.706, 0.213>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/0.45452,y*60.0/0.45452, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.699*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.449, 0.506, 0.506> }
absorption 0.002*1.389
intervals 1//3
density {
density_file df3 "makecloud/cloud2_1.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 1232.61
rotate z*358.24
translate <-1706.42, 2032.49, 467.34>
}
object {
Cloud
scale 873.99
rotate z*348.71
translate <-38.65, 778.98, 467.34>
}
object {
Cloud
scale 905.47
rotate z*2.96
translate <2567.21, 2584.95, 467.34>
}
object {
Cloud
scale 833.49
rotate z*322.19
translate <3234.88, 3255.71, 467.34>
}
object {
Cloud
scale 920.36
rotate z*105.70
translate <-2855.33, 2994.83, 467.34>
}
object {
Cloud
scale 931.42
rotate z*20.50
translate <107.11, 2247.01, 467.34>
}
object {
Cloud
scale 972.72
rotate z*282.95
translate <-1783.71, 3258.76, 467.34>
}
object {
Cloud
scale 1071.03
rotate z*233.75
translate <-3433.73, 3995.73, 467.34>
}
object {
Cloud
scale 1011.50
rotate z*330.41
translate <-171.22, 3546.30, 467.34>
}
object {
Cloud
scale 957.78
rotate z*140.94
translate <1660.94, 3901.96, 467.34>
}
object {
Cloud
scale 1040.97
rotate z*328.15
translate <1438.61, 2024.12, 467.34>
}
object {
Cloud
scale 724.08
rotate z*88.33
translate <759.85, 1196.73, 467.34>
}
object {
Cloud
scale 832.57
rotate z*8.26
translate <-1039.12, 1125.12, 467.34>
}
object {
Cloud
scale 805.19
rotate z*163.20
translate <1003.03, 3150.28, 467.34>
}
object {
Cloud
scale 409.42
rotate z*171.18
translate <-198.61, 1627.47, 467.34>
}
object {
Cloud
scale 360.24
rotate z*324.06
translate <-976.48, 2596.02, 467.34>
}
object {
Cloud
scale 397.50
rotate z*199.89
translate <1620.87, 2921.51, 467.34>
}
object {
Cloud
scale 568.37
rotate z*231.88
translate <3808.53, 3772.56, 467.34>
}
object {
Cloud
scale 769.01
rotate z*283.61
translate <699.39, 3890.15, 467.34>
}
object {
Cloud
scale 523.46
rotate z*162.58
translate <-952.64, 3277.57, 467.34>
}
object {
Cloud
scale 388.82
rotate z*195.53
translate <-2447.59, 3953.07, 467.34>
}
object {
Cloud
scale 526.47
rotate z*55.82
translate <3075.77, 3980.42, 467.34>
}
rotate -40.03*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}