Landscape of the week 2, generation 67, scene 14
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 7m 25s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_067_14.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=237.24;
#local fn_Form=
function {
pow(f_noise3d(x/3.037, y/3.037, 52.080), 1.864)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 117.66
scale 2.783
}
}
#local fn_Struct=
function {
pattern {
agate
scale <0.332, 0.332, 0.166>
warp { turbulence 0.5 omega 0.55 octaves 7 }
scale <1,1,0.4>
rotate <30.000, 23.139, 19.332>
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.781
- fn_Base(x, y, z)*0.503
- fn_Struct(x, y, z)*0.035
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape01.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.125
granite
color_map { CM_landscape01_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape01_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape01_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape01_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.165>;
#declare Cam_Look=<0.000, 0.000, 1.165>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky <<<<
// ----------------------------------------
#declare fn_horizon=function { max(z, 0) }
#declare fn_sun=
function {
pattern {
spherical
scale 3
translate -y
rotate -77.29*x
rotate -121.36*z
}
}
sky_sphere {
pigment {
function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.598) }
color_map {
[0.000 color rgb <1.000, 1.000, 1.000>]
[0.354 color rgb <0.200, 0.300, 0.800>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.188, 0.115, 0.975>*9500
color rgb <5.793, 5.668, 5.922>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.738, 1.700, 1.777>]
[1.0 color rgb <5.793, 5.668, 5.922>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.188, 0.115, 0.975>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.338, 0.333, 0.297> }
absorption 0.002*0.869
intervals 1//3
density {
density_file df3 "makecloud/cloud1.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 681.78
rotate z*342.30
translate <-820.39, 3154.74, 548.56>
}
object {
Cloud
scale 603.12
rotate z*11.10
translate <-3830.88, 3955.11, 548.56>
}
object {
Cloud
scale 822.22
rotate z*150.06
translate <-104.04, 3766.00, 548.56>
}
object {
Cloud
scale 710.59
rotate z*101.41
translate <-315.00, 2669.39, 548.56>
}
object {
Cloud
scale 1088.31
rotate z*281.66
translate <-2272.49, 2650.16, 548.56>
}
object {
Cloud
scale 1042.57
rotate z*10.96
translate <1717.06, 1960.22, 548.56>
}
object {
Cloud
scale 717.90
rotate z*144.44
translate <1186.10, 2887.70, 548.56>
}
object {
Cloud
scale 1068.56
rotate z*89.15
translate <-833.33, 1584.86, 548.56>
}
object {
Cloud
scale 749.45
rotate z*232.33
translate <1563.86, 3823.96, 548.56>
}
object {
Cloud
scale 808.22
rotate z*216.65
translate <-1628.49, 3854.38, 548.56>
}
object {
Cloud
scale 1053.09
rotate z*66.81
translate <3107.18, 3252.96, 548.56>
}
object {
Cloud
scale 820.01
rotate z*334.46
translate <-3236.84, 3389.68, 548.56>
}
object {
Cloud
scale 652.30
rotate z*167.81
translate <2656.54, 3980.12, 548.56>
}
object {
Cloud
scale 633.64
rotate z*119.05
translate <-199.49, 741.50, 548.56>
}
object {
Cloud
scale 653.91
rotate z*51.53
translate <560.07, 748.99, 548.56>
}
object {
Cloud
scale 548.05
rotate z*211.24
translate <-2455.66, 3891.98, 548.56>
}
object {
Cloud
scale 1078.17
rotate z*102.39
translate <551.99, 1870.82, 548.56>
}
object {
Cloud
scale 314.50
rotate z*268.57
translate <-122.79, 1414.60, 548.56>
}
object {
Cloud
scale 670.06
rotate z*129.08
translate <240.48, 3099.64, 548.56>
}
object {
Cloud
scale 276.31
rotate z*317.96
translate <240.60, 1193.80, 548.56>
}
object {
Cloud
scale 557.45
rotate z*169.28
translate <3697.25, 3847.79, 548.56>
}
object {
Cloud
scale 590.34
rotate z*195.62
translate <-3960.68, 3233.75, 548.56>
}
object {
Cloud
scale 294.73
rotate z*118.97
translate <2125.76, 3194.93, 548.56>
}
object {
Cloud
scale 533.30
rotate z*127.50
translate <835.78, 3645.44, 548.56>
}
object {
Cloud
scale 288.77
rotate z*253.44
translate <-1402.09, 2955.86, 548.56>
}
object {
Cloud
scale 343.41
rotate z*209.32
translate <-942.02, 2518.42, 548.56>
}
object {
Cloud
scale 353.52
rotate z*5.16
translate <-1699.57, 1762.42, 548.56>
}
rotate -360.00*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}