Breaking waves modeling tests
Creating breaking waves is a difficult topic in computer generated images. They have a very detailed geometry influenced by the environment in a complicated way and their light interaction is quite difficult to simulate as well. Here are some tests i did recently.
The water is an isosurface object in all versions using a fairly complicated (and slow) function. To speed up the render i refrained from using scattering media for the foam, therefore it looks fairly dark and unrealistic when viewed directly against the light.