Landscape of the week 2, generation 22, scene 0
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 1h 39m 16s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_022_00.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=535.72;
#local fn_Form=
function {
pow(f_noise3d(x/3.741, y/3.741, 12.000), 1.053)
}
#local fn_Base=
function {
pattern {
agate
poly_wave 2
rotate 31.16
scale 2.359
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1.280
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*36.000
translate 1.525
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.500
- fn_Base(x, y, z)*0.352
- fn_Struct(x, y, z)*0.014
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape19.inc"
#declare Pigm_Terrain=
pigment {
slope z
pigment_map {
[0.100
granite
color_map { CM_landscape19_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.300
granite
color_map { CM_landscape19_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.500
granite
color_map { CM_landscape19_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.700
granite
color_map { CM_landscape19_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
[0.900
granite
color_map { CM_landscape19_5 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.124>;
#declare Cam_Look=<0.000, 0.000, 1.124>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> lightsys4 sky <<<<
// ----------------------------------------
#declare hf_res=1600;
#declare Max_Vertices=1600;
#declare Az=195.08
#declare Al=8.00
#declare Intensity_Mult=0.958
#declare Current_Turbidity=2.937
#declare Lightsys_Filter=<1.397, 0.933, 0.647>
#include "CIE.inc"
CIE_ColorSystemWhitepoint(sRGB_ColSys,Illuminant_D55)
#include "lightsys.inc"
#include "rspd_jvp.inc"
#declare North=z;
#declare YZ_Axis_Swap=transform { rotate 90*x scale <-1, 1, 1> }
object {
#include "CIE_Skylight.inc"
transform { YZ_Axis_Swap }
}
#include "transforms.inc"
#declare SolarPosition=vtransform(SolarPosition, transform { YZ_Axis_Swap });
// --- part written by lighting.inc ---
light_source {
<0.258, 0.956, 0.139>*9500
color rgb <8.452, 5.259, 3.700>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <2.536, 1.578, 1.110>]
[1.0 color rgb <8.452, 5.259, 3.700>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.258, 0.956, 0.139>*9500
}
// --- part written by atmosphere.inc ---
sphere {
0, 1000
hollow on
texture {
pigment { color rgbt 1 }
finish { ambient 0 diffuse 0 }
}
interior {
media {
scattering { 5, <0.00008, 0.00008, 0.00007> eccentricity 0.3 extinction 1.5 }
density {
planar
poly_wave 5.663
color_map {
[0 rgb 0]
[1 rgb 1]
}
scale 1000
rotate 90*x
}
}
}
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.230, 0.256, 0.227> }
absorption 0.002*0.691
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 678.27
rotate z*85.47
translate <-90.35, 905.67, 460.72>
}
object {
Cloud
scale 632.72
rotate z*278.67
translate <2716.84, 3140.68, 460.72>
}
object {
Cloud
scale 561.21
rotate z*337.54
translate <1418.72, 2256.81, 460.72>
}
object {
Cloud
scale 989.35
rotate z*309.38
translate <-180.26, 3773.68, 460.72>
}
object {
Cloud
scale 536.97
rotate z*289.30
translate <-836.40, 3154.75, 460.72>
}
object {
Cloud
scale 647.69
rotate z*253.00
translate <652.90, 3226.03, 460.72>
}
object {
Cloud
scale 955.40
rotate z*173.83
translate <2254.56, 2460.63, 460.72>
}
object {
Cloud
scale 1004.00
rotate z*71.30
translate <-2900.26, 3639.30, 460.72>
}
object {
Cloud
scale 942.22
rotate z*202.26
translate <-1561.54, 2032.09, 460.72>
}
object {
Cloud
scale 870.96
rotate z*13.09
translate <-441.80, 2533.30, 460.72>
}
object {
Cloud
scale 657.49
rotate z*264.17
translate <-2311.92, 2514.57, 460.72>
}
object {
Cloud
scale 727.55
rotate z*123.77
translate <2231.42, 3617.58, 460.72>
}
object {
Cloud
scale 577.34
rotate z*55.08
translate <647.39, 3965.56, 460.72>
}
object {
Cloud
scale 852.81
rotate z*19.19
translate <1171.12, 1529.51, 460.72>
}
object {
Cloud
scale 962.39
rotate z*335.50
translate <-1034.63, 1071.05, 460.72>
}
object {
Cloud
scale 765.85
rotate z*270.43
translate <-1705.26, 3838.85, 460.72>
}
object {
Cloud
scale 522.26
rotate z*126.10
translate <3624.40, 3931.09, 460.72>
}
object {
Cloud
scale 818.70
rotate z*168.16
translate <284.41, 1977.99, 460.72>
}
object {
Cloud
scale 528.08
rotate z*60.07
translate <2888.13, 3816.17, 460.72>
}
object {
Cloud
scale 471.43
rotate z*266.44
translate <791.93, 2376.43, 460.72>
}
object {
Cloud
scale 635.14
rotate z*263.88
translate <1501.71, 2926.06, 460.72>
}
object {
Cloud
scale 317.43
rotate z*54.95
translate <-587.15, 1782.03, 460.72>
}
object {
Cloud
scale 564.88
rotate z*70.77
translate <3404.23, 3354.71, 460.72>
}
object {
Cloud
scale 300.46
rotate z*189.42
translate <-3911.80, 3959.82, 460.72>
}
object {
Cloud
scale 422.88
rotate z*238.56
translate <-3394.84, 2797.12, 460.72>
}
object {
Cloud
scale 322.86
rotate z*198.23
translate <-3694.83, 3447.59, 460.72>
}
object {
Cloud
scale 455.94
rotate z*308.54
translate <0.52, 3055.11, 460.72>
}
object {
Cloud
scale 476.74
rotate z*292.52
translate <-1618.34, 2879.66, 460.72>
}
object {
Cloud
scale 401.72
rotate z*239.59
translate <1179.82, 3899.74, 460.72>
}
rotate -239.18*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}