Landscape of the week 2, generation 32, scene 6
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 6m 36s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_032_06.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=900.00;
#local fn_Form=
function {
f_ridged_mf(x/3.553, y/3.553, 0.000, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Base=
function {
pattern {
wrinkles
rotate 73.93
scale 1.636
}
}
#local fn_Struct=
function {
pattern {
agate
scale 1/3
warp { turbulence 0.5 omega 0.55 octaves 9 lambda 2.8 }
scale 0.500
rotate <30.000, 123.732, 6.790>
translate 6.790
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.234
- fn_Base(x, y, z)*0.850
- fn_Struct(x, y, z)*0.043
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape04.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x/2,y/2,z*5) }
pigment_map {
[0.167
granite
color_map { CM_landscape04_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.500
granite
color_map { CM_landscape04_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.833
granite
color_map { CM_landscape04_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.630>;
#declare Cam_Look=<0.000, 0.000, 1.630>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> lightsys4 sky <<<<
// ----------------------------------------
#declare hf_res=1600;
#declare Max_Vertices=1600;
#declare Az=285.44
#declare Al=45.86
#declare Intensity_Mult=0.888
#declare Current_Turbidity=3.004
#declare Lightsys_Filter=<0.688, 0.666, 0.724>
#include "CIE.inc"
CIE_ColorSystemWhitepoint(sRGB_ColSys,Illuminant_D55)
#include "lightsys.inc"
#include "rspd_jvp.inc"
#declare North=z;
#declare YZ_Axis_Swap=transform { rotate 90*x scale <-1, 1, 1> }
object {
#include "CIE_Skylight.inc"
transform { YZ_Axis_Swap }
}
#include "transforms.inc"
#declare SolarPosition=vtransform(SolarPosition, transform { YZ_Axis_Swap });
// --- part written by lighting.inc ---
light_source {
<0.671, -0.185, 0.718>*9500
color rgb <3.937, 3.998, 4.031>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.181, 1.199, 1.209>]
[1.0 color rgb <3.937, 3.998, 4.031>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.671, -0.185, 0.718>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.459, 0.457, 0.559> }
absorption 0.002*1.587
intervals 1//3
density {
density_file df3 "makecloud/cloud2_1.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 912.91
rotate z*141.16
translate <2321.42, 3860.88, 479.86>
}
object {
Cloud
scale 1008.59
rotate z*180.04
translate <34.78, 3738.98, 479.86>
}
object {
Cloud
scale 899.80
rotate z*314.62
translate <-1066.18, 2906.98, 479.86>
}
object {
Cloud
scale 524.93
rotate z*87.53
translate <110.56, 749.60, 479.86>
}
object {
Cloud
scale 674.52
rotate z*334.72
translate <-2874.41, 3833.97, 479.86>
}
object {
Cloud
scale 736.87
rotate z*52.31
translate <1826.86, 1884.37, 479.86>
}
object {
Cloud
scale 846.92
rotate z*40.56
translate <3109.29, 3075.84, 479.86>
}
object {
Cloud
scale 502.48
rotate z*339.86
translate <-447.57, 2417.69, 479.86>
}
object {
Cloud
scale 870.90
rotate z*22.75
translate <723.51, 2129.74, 479.86>
}
object {
Cloud
scale 715.43
rotate z*235.17
translate <-3581.62, 3661.13, 479.86>
}
object {
Cloud
scale 827.56
rotate z*154.74
translate <1470.21, 3657.03, 479.86>
}
object {
Cloud
scale 839.54
rotate z*268.65
translate <1708.66, 2667.52, 479.86>
}
object {
Cloud
scale 671.84
rotate z*328.32
translate <-2864.15, 2754.30, 479.86>
}
object {
Cloud
scale 521.28
rotate z*354.60
translate <-419.79, 598.10, 479.86>
}
object {
Cloud
scale 747.86
rotate z*122.31
translate <-977.70, 1271.96, 479.86>
}
object {
Cloud
scale 701.59
rotate z*247.79
translate <-1838.18, 2692.77, 479.86>
}
object {
Cloud
scale 889.20
rotate z*313.11
translate <-1944.44, 1860.10, 479.86>
}
object {
Cloud
scale 602.21
rotate z*115.72
translate <-2392.27, 3369.58, 479.86>
}
object {
Cloud
scale 437.38
rotate z*37.09
translate <2136.77, 3146.50, 479.86>
}
object {
Cloud
scale 581.75
rotate z*217.02
translate <-482.62, 1742.81, 479.86>
}
object {
Cloud
scale 352.48
rotate z*46.44
translate <-1425.03, 3856.56, 479.86>
}
object {
Cloud
scale 390.01
rotate z*342.43
translate <-847.46, 2218.98, 479.86>
}
object {
Cloud
scale 412.73
rotate z*232.30
translate <1057.43, 2750.43, 479.86>
}
object {
Cloud
scale 703.40
rotate z*225.31
translate <3149.97, 3925.24, 479.86>
}
object {
Cloud
scale 315.35
rotate z*81.84
translate <-2331.08, 2895.63, 479.86>
}
object {
Cloud
scale 341.68
rotate z*309.14
translate <194.60, 1774.54, 479.86>
}
object {
Cloud
scale 276.28
rotate z*30.92
translate <61.94, 1300.28, 479.86>
}
object {
Cloud
scale 685.30
rotate z*334.02
translate <3984.61, 3791.74, 479.86>
}
object {
Cloud
scale 280.41
rotate z*25.28
translate <2507.01, 3213.36, 479.86>
}
object {
Cloud
scale 350.99
rotate z*342.95
translate <878.00, 3201.35, 479.86>
}
rotate -18.94*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}