Landscape of the week 2, generation 42, scene 12
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 30m 55s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
MegaPOV is only required for the exposure calculations. You can render the scene with
official POV-Ray 3.5 or 3.6 if you remove the exposure parameters in
global_settings{}
but the result will look different then.Jaime's LightSys is used for the sky in some of the images
Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_042_12.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=900.00;
#local fn_Form=
function {
1-fn_Hill_Spline(0.366*x+0.045*y - 1.848*f_noise3d(0, y/4.618, 20.976)).y
}
#local fn_Base=
function {
pattern {
agate
rotate 37.62
scale 3.953
}
}
#local fn_Struct=
function {
pattern {
bozo
scale <0.184, 0.184, 0.092>
warp { turbulence 0.6 omega 0.55 octaves 8 lambda 2.7 }
scale <1,1,0.4>
rotate <30.000, 0.360, 178.668>
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*1.760
- fn_Base(x, y, z)*0.566
- fn_Struct(x, y, z)*0.031
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape04.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.167
granite
color_map { CM_landscape04_3 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.500
granite
color_map { CM_landscape04_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.833
granite
color_map { CM_landscape04_1 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.189>;
#declare Cam_Look=<0.000, 0.000, 1.189>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -48.54*x
rotate -176.54*z
}
pigment_map {
[0 gradient z
color_map {
[0.042 color rgb <1.000, 1.087, 1.250>]
[0.127 color rgb <0.590, 0.796, 1.537>]
[0.212 color rgb <0.385, 0.651, 1.680>]
}
]
[1 color rgb <1.260, 1.050, 0.840>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.040, 0.661, 0.749>*9500
color rgb <5.893, 5.501, 6.038>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.768, 1.650, 1.811>]
[1.0 color rgb <5.893, 5.501, 6.038>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.040, 0.661, 0.749>*9500
}
// --- part written by atmosphere.inc ---
sphere {
0, 1000
hollow on
texture {
pigment { color rgbt 1 }
finish { ambient 0 diffuse 0 }
}
interior {
media {
scattering { 5, <0.00009, 0.00008, 0.00007> eccentricity 0.3 extinction 1.5 }
density {
planar
poly_wave 4.991
color_map {
[0 rgb 0]
[1 rgb 1]
}
scale 1000
rotate 90*x
}
}
}
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.366, 0.365, 0.408> }
absorption 0.002*1.250
intervals 1//3
density {
density_file df3 "makecloud/cloud2_1.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 663.55
rotate z*2.85
translate <65.43, 3919.72, 460.00>
}
object {
Cloud
scale 774.82
rotate z*204.74
translate <-1763.82, 1497.40, 460.00>
}
object {
Cloud
scale 698.26
rotate z*164.41
translate <820.26, 3514.11, 460.00>
}
object {
Cloud
scale 809.96
rotate z*269.89
translate <-1004.62, 2408.34, 460.00>
}
object {
Cloud
scale 1124.83
rotate z*62.13
translate <-3134.17, 3029.32, 460.00>
}
object {
Cloud
scale 1148.87
rotate z*219.96
translate <-421.53, 525.29, 460.00>
}
object {
Cloud
scale 1025.34
rotate z*27.42
translate <-113.16, 3078.69, 460.00>
}
object {
Cloud
scale 638.77
rotate z*116.71
translate <2563.00, 2815.59, 460.00>
}
object {
Cloud
scale 850.79
rotate z*359.30
translate <1369.93, 2627.07, 460.00>
}
object {
Cloud
scale 691.72
rotate z*243.48
translate <2991.82, 3517.42, 460.00>
}
object {
Cloud
scale 724.83
rotate z*37.80
translate <2192.09, 3960.87, 460.00>
}
object {
Cloud
scale 653.49
rotate z*332.05
translate <-1505.08, 3051.70, 460.00>
}
object {
Cloud
scale 955.98
rotate z*97.74
translate <890.73, 1852.92, 460.00>
}
object {
Cloud
scale 653.70
rotate z*178.24
translate <3663.35, 3908.60, 460.00>
}
object {
Cloud
scale 895.87
rotate z*18.35
translate <-2378.25, 3915.54, 460.00>
}
object {
Cloud
scale 675.02
rotate z*309.25
translate <-2571.79, 2165.93, 460.00>
}
object {
Cloud
scale 738.16
rotate z*140.14
translate <-887.84, 3864.67, 460.00>
}
object {
Cloud
scale 366.44
rotate z*244.75
translate <-473.53, 1389.49, 460.00>
}
object {
Cloud
scale 442.32
rotate z*331.24
translate <-3874.99, 3702.08, 460.00>
}
object {
Cloud
scale 375.69
rotate z*165.73
translate <-309.48, 2123.69, 460.00>
}
object {
Cloud
scale 327.30
rotate z*87.38
translate <3585.35, 3409.99, 460.00>
}
object {
Cloud
scale 404.60
rotate z*356.85
translate <-2350.95, 2906.91, 460.00>
}
object {
Cloud
scale 395.05
rotate z*163.09
translate <-1790.96, 2593.72, 460.00>
}
object {
Cloud
scale 555.81
rotate z*331.92
translate <-932.27, 1563.73, 460.00>
}
object {
Cloud
scale 583.42
rotate z*87.17
translate <1876.02, 1934.37, 460.00>
}
rotate -11.30*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}